Lara Croft Go

Soon after I began playing Hitman Go, I learned that a Go version game of Lara Croft was in development. Since I quite enjoyed Hitman Go I was happy to hear this news and was anxious to see how it would turn out. Luckily, the release of Lara Croft Go shows that while some things are similar, it’s not exactly the same as its predecessor, and it’s a better game for it.

In Lara Croft Go, the player moves Lara through many levels of caves and jungles. The artwork and graphics are very nice, and not as stiff as those in Hitman Go; there’s a lot more movement and shading. Lara is still basically a piece on a game board, but I usually forgot about it. The puzzles start out fairly easy, but it doesn’t take long before I would die and would need to really concentrate before moving each step. Like in Hitman Go there are enemies that will pop up from time to time, some static and some will move, either in a fixed line or pattern or will follow Lara around. At times this got pretty annoying and frustrating to me, but I would just need to restart the level and think it over a little more before moving again.

I certainly hope this second Go game isn’t the last. I’ve had a lot of fun playing both, and I would love to see future Go games with more refinements and changes to suit the corresponding game world/universe!